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The interactive sketching notation is an emerging visual language which affords the representation of interface states and event-based user actions. Through a few simple and standardized rules, what the user sees (drawn in greys and blacks) and does (drawn in red) are unified into a coherent sketching system. This unification of both interface and use, intends to enable designers to tell more powerful stories of interaction.
Hat tip to by Jakub Linowski for creating and *sharing*!
(via Free Wireframing Kits, UI Design Kits, PDFs and Resources on SmashingMagazine)
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Posted: August 27th, 2010, 12:28pm PDT by cati

I was thinking of Etienne and amazing collections of possibilities with the Editions Volumiques. An inspiring master piece in the arena of interactive art board game, Paradice, designed by artist John O’Neill, strives to teach players to explore the impact of their decision-making.
It is made from dyed sustainable wood and contains a variety of game pieces from trees to forest spirits to human beings. Players must help maintain the balance of the Forest while attempting to gain opportunities for Human Beings, experiencing the delicate struggle of give and take.
Paradice is a world like Earth where human beings live in and depend on the vitality of their forest environment. At different moments in their lives, human beings are driven by different needs. At one time, a human may need to consume and acquire goods. At other times a human may be driven by a need for social connection or the desire to replenish the environment. The circumstances that influence those needs and the resources available in a human’s life are determined by a mix of predictable patterns and random opportunity.
The game is for two players, a “Giver” and a “Taker”. At various times in the game, the players need to switch roles. Pieces consist of 4 types of trees (7 of each), 4 forest spirits, and 4 humans. The main play board is a 6×6 grid. There is a track which runs around the edge so that the whole board is 8×8.


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Can these disciplines be explained in two sentences?
Click for a larger version…

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Posted: August 24th, 2010, 1:34pm PDT
Gucci’s latest ad just dropped ~ and it’s stunning! Even frame by frame, its incredibly beautiful ~ and unmistakeably Frank Miller! With a Metropolis/Gotham style… mind blowing vintage jag/city scenes… heels to die for… it stars Evan Rachel Wood and Chris Evans and Gucci Guilty “the new fragrance for her” with soundtrack by Friendly Fires. It’s really stunning, i think i just watched it a half dozen times… see the new ad as well as my favorite frames on the next page!
p.s.
you won’t be able to stop drooling over the 1953 Jaguar C-Type or those sky high stilettos…
TO PAGE 2 of "Frank Miller for Gucci Guilty"! -----> (Want more visual goodness? See NOTCOT.com + NOTCOT.org)
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Dan Benjamin, mastermind behind the fantastic interview show called The Pipeline, was so kind to ask me to be on his show. You can listen to our conversation on his site, here’s the direct link to the MP3, or if you prefer, in iTunes.
Dan, thank you so much for having me!
(Dan Benjamin was impressively persistent in trying to get me on his show. For some unknown reason, the concept of ‘recorded conversations’ makes me shiver, so I kept saying no at first. Dan kept at it and I am glad I agreed eventually. Dan has an amazing talent in making the person he is talking to feel comfortable. Hat tip to Dan’s interview skills.)
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Posted: August 24th, 2010, 6:26am PDT
This week we have a very colorful roundup from NOTCOT.org featuring tech, toys and other treasures. Click the individual images to find out more about each post.
(Want more visual goodness? See NOTCOT.com + NOTCOT.org)
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Biomega renews its curatorial commitment to cherry picking the world’s top designers to design its bicycles. Ross Lovegrove displays his organic essentialist sensibility through his fresh vision of an integrated bicycle. His integrated solutions and groundbreaking design makes the LDN bicycle a true urban tool. While Danish design group KiBiSi stirs things up with an innovative newcomer NYC, following Biomega’s heritage of chainless bikes featuring a belt drive for smooth urban commuting and an integrated mudguard. Biomega once again combines groundbreaking design with strong urban references and technical features to accommodate modern city lifestyle.

The LDN is designed by London based Ross Lovegrove. Its frame is made from carbon fiber sheets formed and layered to make a stiff and lightweight one-piece monocoque structure. LDN’s form is derived from a wishbone, linking all the necessary components of the drive steering and drives systems in the most direct and economical way possible. The hole is there to lighten the bike’s mass and to provide a detail from which to hang the bicycle on the wall, thereby saving space in restricted urban interiors. All moving parts of the bicycle are state-of-the-art selections designed to make LDN a true urban tool.

The NYC takes its cue from the iconic Biomega bicycle CPH, reinvigorating Biomega’s status as a pioneer of chainless bikes - this time with a smooth, quiet carbon fiber belt drive. The NYC’s sleek and no-nonsense look integrates a front mudguard in the aluminum down tube complimenting its aggressive, yet reliable urban driving properties. The NYC is designed by the three creative forces of Danish design group, KiBiSi, with the ambition to create an honest means of transport with the potential of a classic. Biomega dedicates this ultimate bicycle to the ultimate city - NYC.
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(Summer re-run: first published 12 March 2009) The criminal over-development of the Canary Islands – and the loss of biodiversity and social capital that followed - was financed by the same banks and speculators that our governments are now trying so desperately to save. Given the desecration of these beautiful islands, the bankers who financed it all do not deserve to be saved. A more fitting fate would have them turned into biomass and returned as fertiliser to the land they have despoiled. These uncharitable thoughts are prompted by my visit this week to the second Biennale of the Canary Islands Its theme is “Silencio†- but it took me a while to get into this spirit on arrival
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Imon Deshmukh of Cooper thinks that interfaces can be more closely integrated with the environment in which they operate. In an article on the Cooper blog, he shares some of what he heas learned from the universe of video games and how it might be applicable to other kinds of designed experiences.
“A key area of the problem lies in how we’re presented and interact with complex information diegetically, that is, interfaces that actually exist within the game world itself.” [...]
Technology seems to be finally overcoming the restrictions that have kept diegetic interfaces limited to gimmickry until now. While still in its infancy, the push to duplicate more of our natural interactions with our environment seems to be gaining momentum as evidenced by new products using non-traditional interaction models. Most of them, like the popular Nintendo Wii, have yet to deal with immersion in terms of interfaces. On the other hand, Microsoft’s, whose controller-free gaming technology Kinect is about to enter the market, has stated its intention to eliminate what it calls the “barrier†between the player and the game world.”
Read article |
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In our urge to create great products online, we should focus on making experiences happen that plant memories in people’s heads, argues Dmitry Dragilev, lead marketer at ZURB, in a guest contribution on Techcrunch.
“Everyone gets caught up thinking it’s user experience they need to worry about, but it’s what they remember about their experience that’s critical. Their memory is what they’ll draw on to tell other people about it. Their memory is what they’ll project into the future. We should focus on making experiences happen that plant memories in people’s heads, like in Christopher Nolan’s film Inception.
It turns out there are three different kinds of moments in your story customers remember: transitions, Wow moments, and endings. [...] Focusing attention on these three experiences will help you create memorable products.”
Read article |
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Frank Spillers thinks the User Experience community has not fully tapped the potential of gender-specific design aka Woman-centered Design.
According to Spillers, gender as an audience sensitive criteria (differentiation) is barely present in North American technology product design (where it is much easier to do) let alone Web experiences. In Asia there is more design innovation in this area, he says, and Spillers cites the example of Toshiba’s Femininity series.
Comscore just released a new study last month (June 30 2010) entitled Women on the Web: How Women are Shaping the Internet.
The worldwide study adds some key insights into the growing research on gender differences on the Web and in particular around social networking usage. Spillers reports on the key insights and their implications.
Read article
(via Usability News) |
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In an article for UX Mag designer Francisco Inchauste examines some of the many faces of complexity and explores the balance we need to find for successful solutions.
Simplicity for its own sake should not be the goal. Balancing the amount of complexity that we engage with is something that UX people deal with on a daily basis. A good experience should be the result of using UX design to find what is meaningful to that end user and present it in the best way possible. Donald Norman puts it best: “Complex things will require complexity. It is the job of the designer to manage that complexity with skill and grace.”
Read article |
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In this post Frank Chimero shares every little piece of advice he can think of he would give current Graphic Design Students.
Some of my favorite nuggets of Chimero-wisdom are:
Design does not equal client work.
Keep two books on your nightstand at all times: one fiction, one non-fiction.
Develop a point of view. Think about what experiences you have that many others do not. Then, think of what experiences you have that almost everyone else has. Then, mix those two things and try to make someone cry or laugh or feel understood.
Adobe software never stops being frustrating.
If you meet a person who cares about the same obscure things you do, hold on to them for dear life. Sympathy is medicine.
Start brave and brash: you can always make things more conservative, but it’s hard to make things more radical.
Everyone is just making it up as they go along.
I am wondering about this one:
If you see a ladder in a piece of design or illustration, it means the deadline was short.
Frank, Can you explain?
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ATOMIC IDEA
“Observe the world around you – everything you do, and especially everything you hate to do.
- Aaron Patzerâ€
Simple quote (likely less than 140 characters) in text.
DISPLAY

Visualize and personalize quote with the face of the person that wrote it, make type better to read
HOST

Show on website with single url that is part of a larger collection, give the capabilities to pass core unit via text (Twitter)
LOOP

Give away the text knowing that there’s a better experience within the display at their own site.
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Posted: August 19th, 2010, 6:25pm PDT
On silly late night fascinations ~ last night we were playing with my microscope and a US Visa and Border Crossing card… and the TEENY TINY strips with all of our US Presidents (up to clinton) and all of the state flags in alphabetical order on it. It is… amazing. And then we ran into John Quincy Adames… feeling like a bad american here, but isn’t it Adams? Is it a microscopic typo? Beyond that it really is fascinating to see how detailed each tiny flag and presidential portrait is up close, especially when you can barely see them with the naked eye! See more pictures on the next page!
TO PAGE 2 of "Microscopic Look at US Visa + Typo"! -----> (Want more visual goodness? See NOTCOT.com + NOTCOT.org)
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I like this story for a couple reasons. I found it via Twitter from the person that actually designed it. The illustration is perfectly balanced between narrative and visuals. I can look at it more than once and it is going to have the same consistent impact. I also wanted to post about it so I can have the .png in my own database. Just press (or click if you’re not on an iPad) to view it at full size.
So here’s how I found it. Twitter from a friend so I rt’d it, to Jezebell: Can We Date? Find Out, With This Handy Flowchart who originally linked from The Morning News: Can We Date?.
I know it’s not Friday yet, but for this week #FF goes to [twitter.com] .
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